I found Lev Manovich’s idea
of Hypermediacy in yesterday’s class to be quite fascinating. The counterpart
to Hypermediacy, Transparent Immediacy, is a medium that strives for as
accurate a reflection of reality as possible. The paradoxes and contradictions
created in these two ideas are quite visible in our CGI-ridden and graphics
obsessed entertainment industry.
For example, many big budget video games, especially
those for the PC, are marketed on their ‘cutting edge’ graphics, which
accurately reflect the scene of a bullet blowing up a man’s skull and the
various facial contortions one make’s when riding a motorcycle and firing two
machine guns at the same time. Does this sort of ‘realism’ sit under the banner
of Hypermediacy or Transparent immediacy? On one hand it is striving for visual
realism, by giving as accurate reflection of various scenarios as possible. On
the other, it’s strive for realism is part of a self-conscious development to
be better than predecessors or competitors. By striving for realism, they are
in a sense referring back to the medium of video games itself, the very
definition of Hypermediacy.
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