This is the class blog for the COMM 2500 Introduction to New Media/Participatory Media class offered during the summer of 2012 at Fordham University, Rose Hill Campus.
Monday, June 25, 2012
6/21 Chp. 47-49
Chapter 47 discusses virtual realty. It is
important to note that VR seems realistic because it allows for interactivity
and therefore a sense of personal involvement. Furthermore the chapter talks
about certain VR games that feature real money to be able to purchase virtual
commodities or services. When reading this, the Sims social, a Facebook game
came to mind. The Sims social allows you to use real money and convert it into Sim
money in order to buy certain virtual items or get to the next level. Chapter
48 discuses the role of the robot. Robots have impacted old media by their
ability to be programmed to play soccer, sumo wrestling, navigate around
furniture in order to clean and even be part of space exploration. What I found
most interesting about the Robots is that some robots are able to be part of
invasive surgical procedures. Robots have the ability to do so many things that
are crucial in human life. For an example, some robots have the ability to
translate languages, read emails out loud and even summarize a paragraph. These
“bots” help simplify thing needed in everyday life. Chapter 49 discusses weak
AI and strong AI. Weak AI would be the lowly calculator or a system programmed
by someone to make inferences for a given set of data. Strong AI would be a
computer capable of developing intelligence that humans do not have. The author
argues that this is a fantasy because “computers are only extensions of our own
intelligence (323).” Lastly, the author talks about AI and its ability to help
explore the web. I found it interesting that the website StumbleUpon is a
helpful resource to retrieve useful information from the web since it is filtered
by people and the machine.
Labels:
robots,
strong AI,
StumbleUpon,
virtual reality,
weak AI
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