Thursday, June 21, 2012
Chapters 5-7, 14
Aesthetics of virtual reality's are very interesting, but incur some problems. An analysis of these aesthetics includes three approaches that are phenomenological, ontological, and ethical. The biggest problem that intellectuals are encountering is that of making decisions in a virtual reality that has no consequences to your actions and than stepping into reality and differing the two situations. A great way to describe virtual reality is to state that it is a world that is not in our normal encounters in every day life. A big part of discussions in virtual media is what audience it impacts. Of course across the world it is effecting millions of people, but when viewing a virtual thing you are one on one with the screen, tablet, or other device that gives you a very unique experience. Many try to compare the thoughts of famous philosophers like Descartes to virtual reality when in fact they never experienced anything close to virtual reality. Virtual reality is based on the fact of the individuals or groups sense perception. There are two computer technologies that are discussed the bring our "physical bodies together with a digital self"(240). First is virtual reality, which is "the use of computers to create simulated reality"(Zachmann, 1992, p. 107). The second type of computer technology is Ubiquitous computing, which simply means that machines are made to work in our environment and made to our standards instead of us having to adapt to the computers standards. McLuhan and many other individuals have helped us advance to where we are now and hopefully the next big name in New Media will bring us to the next level of computer technologies.