Chapter 23 discussed the important topic of ads and
advertising. The first forms of
advertising were seen in newspaper and next magazines, using two different
types—display ads and classified text-based ads. But the history of advertising began with radio. Although TV advertising seemed to be
successful, many people were bothered by it. But as an avid Internet user, Internet advertising is
everywhere and has made millions of dollars. One company that has made an insane amount of money on
advertising is Google (around 3 billion dollars). “Network marketing is the strategy that encourages
individuals to pass on a message to others that promotes a product or
service.” It is almost identical
to word-of-mouth but since it is done on the Internet it is called viral
marketing. One example is how
Hotmail gave out free email accounts so that others would spread the word. Chapter 24 is about electronic games. I loved finding out that the first
online game was invented in 1958, but was never patented. Most of the first games came out in the
1970’s and were very simple games, one even being created by a student at
MIT. Some say that electronic
games are violent and time wasters but Logan thinks otherwise. The telegraph and the typewriter were important
inventions that paved the way towards new media. The telegraph is a predecessor of email, instant messaging,
and text messaging. The typewriter
is a predecessor of the computer.
The telephone in chapter 27 has transformed in so many ways throughout
history. For one, voicemail has
obsolesced the tape recorder.
Telephones are important for businesses but are not very important for
households, where most people in a household use cell phones. This chapter mentioned something small
about fax machines and to be honest, I still occasionally use it today. Music has evolved in more ways than
one. Music phonographs and tape
recorders have been taken over by CDs.
CD roms were used for a long time, but in my opinion, were annoying
because once the music from the CD was put on the computer for my MP3, the CD-rom
itself would be irrelevant. The
MP3 format transforms digital audio tracks into computer data files. The I-pod is the most common MP3 used
today, having had many different colors and sizes. I-Tunes is also an important application that helps people
store and buy music online. Movies
in chapter 29 are inventions that have changed the world completely. VCRs, VHSs, and DVDs are formats in
which movies can be played on. “The movies are a form of virtual reality in
that they transport you to and immerse you in another world and another
time. Digital creation of special
effects and digital animation are two impacts of new media. I-Movie is a cool application that
allows people to make and edit their own movies. One extremely popular website for movies in
Netflix.com. This website allows
anyone with an account to watch movies instantly without leaving their homes,
for only a few dollars a month.
But probably the most popular site that allows people to watch small
clips and even long clips is a website called Youtube.com. It is estimated that around 100 million
views a day happen on You tube. In
regards to new media, Satellite radio is a popular station that many people use
today in their cars and even at home.
People like this type of radio because it does not repeat many songs
like regular radio stations do and only have short advertising
commercials. When thinking about
television in chapter 31. I
immediately thought of my grandpa (born in 1914) who once told me that
television is only a fad and it would not last/ or would not be needed in
everyday households. It is safe to
say that he was a little bit wrong.
He most likely said this before the remote control was invented (I
wouldn’t use it without one!).
“The clicker allowed the TV viewer to channel surf and hence provided
some level of interactivity to a medium that otherwise makes the viewer totally
passive.” Television can also be
used as a great education tool for people of all ages. Cable channels like Nickelodeon can
help younger’s kids learn and channel like history and discovery channel can
help people my age and older to learn things they never knew. In my opinion, all of the hundreds of
channels in digital television is not super necessary, but does give more
people more variety of what to watch on TV. DVR, a way to record regularly scheduled television shows so
that a person can go back and watch that show when they do have time—AMAZING
invention. It has given new rise
to interactivity. Not only can
that person watch the show, they can also fast forward, rewind, pause, slow
motion, or fast-motion at any time they want. Logan also discusses weapons and automation.
This is the class blog for the COMM 2500 Introduction to New Media/Participatory Media class offered during the summer of 2012 at Fordham University, Rose Hill Campus.
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Thursday, June 21, 2012
Chapters 23-33
Labels:
ads,
CD,
games,
movies,
music,
old vs new,
telephone,
television
Wednesday, June 20, 2012
Understanding New Media: Chapters 23-33
In this section of reading, the chapters concerning Ads, Games, and Music were most notable for me. I think that the intertwinement of advertising and the Internet has become a cornerstone in the world of business. Now that the interest of the consumers has shifted from the TV and newspapers to the Internet, more businesses are seeking online marketing. The internet has really changed the architecture of marketing strategy. Given the interactive nature of the Internet, people find spending time on the computer more entertaining than watching TV, thus advertisers must shift where they aim their messages. Because of the many different types of viewers, advertisers must construct their messages for smaller, more specific audiences. Internet advertising is also more appealing because of the low financial demand and it is easy to tailor to the interests of the audience. Moreover, the advertiser can receive feedback on how effective their Ad has proven to be from the number of times a consumer clicks on their Ad. Another beneficial feature of internet advertising is the Online Viral Market. This strategy entails Internet users to pass on messages to other users that advertises a product or service, similar to "word of mouth". This way, your product and service is marketed through positive reviews and ratings from others. Gaming is another facet that has been greatly impacted by New Media. With the new digital technology, the gaming experience is enhanced with life like graphics. Gaming companies are even bringing interactivity to the next level through a virtual reality interface where your own body movements are translated into the game. However this chapter was particularly interesting for me because of the argument Logan makes concerning the social impacts of games. While most believe that games have detrimental effects on users, Logan believes that gaming promotes math, logic, and science abilities. Games also help develop hand-eye coordination, a skill important in the digital world we live in. Lastly, New Media has greatly changed the world of music industry. With the emergence of iTunes and the successfulness of iPods and other mp3s, the existence of CDs is threatened. Music artists depend more on their performances and memorabilia for revenue and use CD releases as a promotional tool. In addition, the release of iPod has sprouted many other industries that make accessories for the new device such as cases and speakers. The portability and large storage space of iPods and mp3s allow for more freedom of the user. They can choose what music to listen to, where to listen to it, and where. These customizing qualities of the new music technology have led some to believe that they are "reflections of who we are as people, a way of seeing ourselves in the mirror of a machine" (176).
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