As
we have learned, cyberspace is a meeting place for doing things but, there is
so much more to it. Norbert Wiener realized in medical school that there is
feedback in all interactivity. This concept of a feedback loop suggests that
body parts project themselves into devices in order to allow for feedback. The
example in the book made a lot of sense to me. It says that when a person
drives a sedan rather then the sports car, one can so-called, “feel” the
difference. This is because the sports car responds faster to the person,
resulting in responding with higher feedback. In addition, I found the section
of “who should control cyberspace?” to be interesting. As I was reading the
passage it said, that the first citizens of cyberspace made their own rules
with little control. The word that caught my eye was “citizens.” This suggests
that cyberspace does not just contain physical things like the computer itself
but its part of a bigger picture. The idea of citizens is another way of saying
a community or system in which relationships emerge and there is a sense of
togetherness. Even though this is true, the system has much vulnerability. On
page 63, the passage said that in order to affect millions of people, we can
publish an article but, since it is not directly personal, the effects are
weak. I look forward to seeing if these vulnerabilities will change within
time.
This is the class blog for the COMM 2500 Introduction to New Media/Participatory Media class offered during the summer of 2012 at Fordham University, Rose Hill Campus.
Showing posts with label feedback. Show all posts
Showing posts with label feedback. Show all posts
Thursday, June 21, 2012
Wednesday, June 20, 2012
Chp. 1 and 4
6/13-strate
1, 4, 10
William
Gibson originally coined cyberspace in 1984. It was used as a science fiction
scenario where people can directly connect their nervous systems to a global
computer, otherwise known as a virtual reality. Furthermore, Rosanne Stone
suggests a different view of cyberspace. She said that it could only exist
through social interaction with “communal agreement” between all parties. I
also agree with Stone that in order for cyberspace to exist, both sides need to
be involved. Since cyberspace functions as a substitute for public spaces, it
impacts privacy and social interaction. A great example the book provides is
the one of computer programmer David Alsberg. After he passed away not only did
is family and friends come together in the physical world, but his online
friends came together to form an online wake to mourn his passing. This shows
the impact cyberspace has on people’s communication and social life. The
friendships formed through these mediums seem to be just as valuable as
face-to-face relationships. Chapter four as well as class discussion, shows the
issues of metaphors in relation to cyberspace. I found it interesting that the
book suggests that the “information super highway” is a negative prediction of the
Internet because, it suggests that information may not be free in the future.
The metaphor is understood that way, but cyberspace is supposed to be a place
where both user and viewer are in agreement and give feedback to one another.
As a result this metaphor is not used that often to give people an idea of what
cyberspace is actually about. Moreover I found the digital divide discussed in
chapter ten to be very interesting. The statistics taken in 2000 said that 304
million people were online. Even though that’s a huge number, it is compared to
the 6.1 billion people in the world. As a result, it is important to remember
that everyone is not part of this virtual reality known as cyberspace and may never become part of this reality.
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